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Dying light the following quest
Dying light the following quest












dying light the following quest

Again, there is an incentive to give control to Major Jack Matt and, in turn, receive help to find Mia. Aiden must take over the tallest location in the city and install the radio broadcaster and decide which faction gets control of it.

dying light the following quest

This mission is another instance where the player must make a choice on who to ally with. The rewards for this quest are 3750 Combat XP, 1250 Parkour XP, a Rare Blade Axe, and a Military Medkit. To do this, players must find a "Tech Guy" to build the listening device which will need special parts taken from the cathedral by shutting down several generators and cutting the power. In this mission, Aiden will team back up with Juan to infiltrate the cathedral and spy on Major Jack. Along the way, a demolisher will attack, and a boss fight will follow. After that, players will take on a mission for Major Jack to find a missing squad of Peacekeepers. This mission will only trigger if the player decides to join Major Jack after Juan gives Aiden an ultimatum. Rewards for this mission are a UV Flashlight, 1250 Combat XP, 3750 Parkour XP, and a Rare Glaive. Once a choice is made, players will have to utilize all the skills they've gathered until now to go on a fishing expedition for more information on where to turn next. In this mission, the player will have to make a choice about whom to ally with between Major Jack and Juan this will get Aiden further to the goal of accessing the GRE database but not without some trouble along the way. The rewards for this mission are 1250 Combat XP and 3750 Parkour XP. After this, Aiden will end up surrounded by a horde of infected with nowhere to run. Aiden will reach out to Major Jack Matt, who will request to meet in person. This mission starts the race to the GRE database, the first lead being the Observatory that ends up being a dead end. The rewards for this mission are 3000 Combat XP, 1000 Parkour XP, and the Bad Gal. Things hit the fan as players have to juggle the Peacekeeper threat, an infected attack, and saving or losing an ally. Players will get this quest instead of the Revolution Survivor quest if you gave the Old Villedor Water Tower to the Peacekeepers. Into the Dark is one of your final main scenario quests in Old Villedor. The rewards for this mission are 3000 Combat XP, 1000 Parkour XP, and the Gunhammer weapon. So, taking a page from Joey and Jack, Aiden and the Bazaarians decide to blow up the windmill using the explosives. However, things never go as planned, and chaos follows.

dying light the following quest

In this mission, players will take it to the peacekeepers by attacking their power source, the windmill. The rewards for this mission are 250 Combat XP, 1500 Parkour XP, a Rare Loose Screw, and Remote C4. After, players will investigate and learn about the culprits, and a boss fight will follow. In this mission, the player will be faced with another perilous situation of disarming bombs that are going to destroy the water tower. The rewards for this mission are 1500 Combat Points, 250 Parkour Points, an Inferno mod blueprint, 3 Rezin, 1 oxidizer, and an optional weapon, “Hermans Bludgeon.” Water Tower RELATED: Dying Light 2 DOOM Easter Egg Discovered














Dying light the following quest